šInfinite wood & Foresterās cabins in Diplomacy is Not an Option Endless Mode | Highest diff EP #5
After the previous enemy wave I have some repairs to make and to add a lot more towers for future trebuchets I will be building once my Engineer guild is upgraded to level two. I also spend some time setting up foresterās cabins to regrow trees and start the infinite resources - wood, loop by making trees, cutting them for wood and getting gold and other resources for it. And I built a university to speed up research. My armies grow, but as my soldiers die while clearing enemy camps across the map the total number doesnāt go up as high. I do get a lot more siege weapons including ballistas which help a lot as do the trebuchets once the 6th enemy wave hits.
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Chapters
0:00 Aftermath of 5th wave
0:26 New tech research
1:19 Homes upgraded to L3
1:55 Barracks & Engineers guild upgrades
2:22 Dealing with problems, economy
4:18 More walls, gates & towers
6:32 Infinite resources? Reforestation
9:02 My armies & Enemy rebels
14:49 Enemy raiders at my back!
15:29 Building trebuchets & BIG towers
16:22 Dealing with local rebels
22:09 Preparing for the 6th wave
24:29 6th wave arrives!
25:36 Trebuchets ROCK!
29:29 Mid wave explanations
30:35 Enemy siege weapons arrive!
34:15 Day 2 of the attack
35:16 A new epidemic!
36:32 Mid battle tech up & building
38:03 More enemy siege weapons
In the RTS-game āDiplomacy is Not an Optionā you will become a medieval feudal lord and you must constantly make hundreds of decisions a day related to city management and economic development. Hordes of bloodlusted enemies, swarms of scary monsters and crowds of rebellious peasants can attack at any second!
War-time laws
The task is to take control under foreign land, obtain its treasures in order to replenish the king's coffer. Though they forgot to warn that the natives won't be glad to see you. In addition, there are monsters on the continent, and local mages are actively practicing necromancy.
What sacrifices will you make for the sake of survival and victory?
Physical laws
The laws of physics are thoroughly reproduced in Diplomacy is Not an Option to maximize player immersion in a medieval war action. Tens of thousands of units can fight on the screen at the same time.
Here are several helpful tips:
Every gun has its certain range, and medieval shells fly by an arc trajectory.
Arrows do not pierce stone walls. On the contrary, arrows bounce off the walls.
Archers on the towers have blind spots. Closed gates can become an obstacle not only for the enemy, but also for your retreating units.
Social laws
Surviving hostile environments is an important part of the gameplay. Even the most loyal of your citizens tend to die from time to time. From various causes, such as illness, old age, depression, or being seriously hurt on the battlefield. When this happens, it is strongly recommended to bury the dead in order to avoid epidemics and the moral decay of society.
Economical laws
Economic processes in "Diplomacy is Not an Option" are visible. You will see how walls are being built stone by stone. Or how a fallen tree is cut into boards, from which the city will then be raised. Once set up, with a proper support the economic process will become a key to survival and also will let you to focus on mission objectives.
Magical laws
Every fallen warrior and every lumberjack who died from overstrain has the risk to join the enemy forces. Also the dead are very wayward. If you demolish a cemetery and disturb their sleep, they shall rise and begin to wreak havoc, reducing the population of the living.
Life laws
From the very first task, you will be given the entire available arsenal, and all the in-game mechanics will be unlocked. It depends on you which strategy to choose for your city to survive and prosper. Knowledge of the all listed laws will help you to complete different missions with various ultimate goals and types of enemies. During your campaign you will face moral dilemmas. You will see human stupidity and shortsightedness, leading to fatal consequences. Just like in real life. The only difference is that conflicts cannot be avoided.
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