Zoom! I'm beaten to the flank by a squidmate, but that's okay. As the yellow Splattershot Pro chases splats, I burst the Rainmaker free and grab it to make a pretty good dash forwards, even hitting the Flingza Roller mid-jump. Not knowing where the Range Blaster is shooting from stops me, but it's already an excellent start.
I risk a super-jump back, to a squidmate who seems to be doing a great job of hiding in a corner. Everything's yellow where I land, but it't not immediately dangerous, and the squidmate I jumped to is chasing the Rainmaker as the inkling who grabbed it tries to jump overboard. They stop the Rainmaker being reset, but there's not much I can do about that at the moment, and I just try to get safe.
Splatting the Splattershot gets me kinda safe, but the yellow team recover the Rainmaker and, well, the new carrier doesn't want to jump overboard. That's cool, particularly as my Splashdown charges just as my aim fails me. I'm not sure how I hit all three of the inklings, but I'll take it. We burst the Rainmaker free quickly, and it's just a quick dash to the podium, where I don't even have time to spin the camera around. Woomy!
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