
Splinter Cell Chaos Theory Frame Rate Comparison Xbox One X vs Xbox One vs Xbox 360 vs Original Xbox
Splinter Cell Chaos Theory frame rate comparison comparing the framerate on Xbox One X vs Xbox One vs Xbox 360 vs Original Xbox via backwards compatibility.
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The versions tested were version 19.531.1809.1901 on Xbox One and Xbox One X. Note that there is a bit of extra noise on the Original Xbox side which appears to be due to the analog video capture.
The Original Xbox and Xbox 360 render at a native resolution of approximately 640x480. Xbox One renders at a native resolution of approximately 1280x960 and the Xbox One X renders at a native resolution of approximately 2560x1920.
Xbox One, Xbox 360 and Xbox One X all seem to use 4xMSAA. The Original Xbox doesn't seem to use any anti-aliasing.
Stats: http://bit.ly/2XQeSqE
Frames Pixel Counted:
https://drive.google.com/file/d/16tIGJskBA1f5VoJuODLBU9bW4z5SGfrl/view?usp=sharing
https://drive.google.com/file/d/18dXMTppgHIbCYsc1iUOspqBq0rftBWJe/view?usp=sharing
https://drive.google.com/file/d/1W8WjfD8ijKkwgXS24Pb4-7RJTrvK94M8/view?usp=sharing
https://drive.google.com/file/d/1yA_bMCtE1Lm8RU6NeRbw6kSAMfCsQpgX/view?usp=sharing
https://drive.google.com/file/d/13wzBbEPmmHR7IE2tSG7Vr7KuEshTFVN_/view?usp=sharing
https://drive.google.com/file/d/1nIAthb9PnetOg13nyoKNLFJozC2SLvCx/view?usp=sharing
https://drive.google.com/file/d/1qDFbai9TWSOVfkCj7l7q5d13x37rc9eU/view?usp=sharing
https://drive.google.com/file/d/1twKJImUQUNJ4do7w1N4qk0G6tzV93lOr/view?usp=sharing
https://drive.google.com/file/d/104p_PfytFPWVqcsbGTE0ahkfOhQSbHtk/view?usp=sharing
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