Square Resort: Hyper Senshasen [スクウェア・リゾート~ハイパー戦車戦~] Game Sample - X68000
"Square Resort: Hyper Senshasen" (Or "Square Resort: Hyper Tank Battle") is the first non-licensed title published by Family Soft (of "Asuka 120%" and "Community Pom" fame) for the X68000, their prior titles being "Mobile Suit Gundam: Classic Operation" and "Armored Trooper Votoms: Dead Ash". Developed by the small team at Yamaco as their only game and released in 1992, it's a simple isometric combat game where the goal is to change the four corners of the map from red to blue and defeat all the opposing blue enemies in the process. As the name implies, each zone is square shaped with varying degrees of depth and pose various challenges.
The player has access to several power-ups, from increasing your health to increasing your attack power and the size of your bullets to getting extra lives, and can also briefly boost jump to traverse more difficult or steep terrain, but there are other hazards to rear their ugly head later that can help and hinder you. Some examples include un-manned tanks and space crafts that can be powered up by your bullets to help you (or the enemy) fight, stationary posts that spray red and blue bullets to cause pandemonium and control the field, fans that try to blow you off the edge of the field and obstacles to get in your way. The game also has a boss battle after every seven areas, and a two player versus mode where you can pick a stage and area to face off on. In single player, you can only replay from the beginning of a stage if you lose all your lives.
The game is no cakewalk; the A.I. shows a little mercy for about the first three areas or so, then becomes almost psychic after that. They're manageable when dealt with one-on-one, but if the computer activates one or two un-manned vehicles (which they will immediately), it can become very difficult to regain control of the field. Tanks have 360 degree movement and you can either take the enemy out right away, making the levels a cinch, or waste a bunch of lives on a single area. Even if you manage to defeat the enemies, you need to capture the four corners quickly or else they will respawn. By contrast, bosses are quite easy and give tons of power-ups upon defeat with a limited time to grab them, as if to acknowledge the unbalanced difficulty to an extent (and you'll need them... starting a stage without the prior boss power-ups puts you at a huge disadvantage). The game is still beatable though, and features a few dozen areas and pretty good music to boot.
This is a simple video of the game in action. Enjoy.
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