![Startling Adventures: Kuusou Daibouken X 3 [スタートリングアドベンチャーズ空想大冒険X3] Game Sample - Playstation](/images/yt/sk/startling-adventures-kuusou-daibouken-x-3-x3-game-sample-3lsoc.jpg)
Startling Adventures: Kuusou Daibouken X 3 [スタートリングアドベンチャーズ空想大冒険X3] Game Sample - Playstation
What's this!? A CAPCOM game that's...
*GASP*
ORIGINAL!?!?
Truth be told, Capcom has quite a few experimental works that never left Japan, which is a shame as they could do a lot more than Mega Man, Street Fighter and Resident Evil when they put their minds to it. "Startling Adventures", released late in the life of the original Playstation in 2001, is one such title, which is a unique story-driven title with various mini-games and mechanics where you're given three short-ish games for the price of one full-featured game: "Kyoko and the Demon King", "Princess's Knights" and "Space Rescue Joe". They all utilize the same in-house adventure engine but in various ways with each scenario offering the player something different. They all share the same basic options and configurations, but have separate file managers, something not often seen in PS titles (titles like Diablo for example had it, which led to money / item swapping and sometimes file corruption). I'll explain each game.
1) Kyoko and the Demon King: Set in contemporary Japan, this story tells the tale of Sanpei and his sister Kyoko, two descendants of a family of spiritualists who can commune with otherworldly beings. Sanpei finds a mysterious old box on an alternate route home with a mysterious seal on it, finding a strange creature he mistakes as a monkey enticing him to play a strange game which seems like an innocent variation of billiards. However, unbeknownst to him, this is a feudal game of life and death where the rules keep changing and every time one plays, more demons invade the world of the living and become stronger. Should a human lose this game, their soul is up for grabs and they become food for the demons. Ultimately, Kyoko gets embroiled with the spirit of an ancient shrine maiden (whose sugoroku-lite game adds perspective and helps repel evil spirits) and several mystical artifacts in her effort to save her brother's soul and protect her town from demons.
2) Princess's Knights: Taking place in a variation of early 20th century Europe, various countries (who are named after various periodic elements: Lithium, Oxygen, Manganese, Nickel-Cadmium, etc.) are fighting for power to usurp the prosperous land of Alkali, steal its resources and kill the heir to the throne, Princess Rose. When news breaks out, a covert group trusted most by the king of Alkali is dispatched to escort Rose to safety as her "knights". Political intrigue abounds as people are out to deceive one another, spies create dissension in the ranks, and war is waged in tanks in this RTS-lite game. The adventure segment has a few randomized events where making the wrong choices result in a game over.
3) Space Rescue Joe: As the most full-featured and promoted of the three games / scenarios, Space Rescue Joe is about an intergalactic everyman (hence Joe as in "Average Joe") named Joe Grisam who solves extraordinary cases around the various space colonies. Trained in shooting, decoding, disarming and hacking, Joe is surprisingly resourceful and depended on by his friends, peers and clients. The game has an episodic structure where players can choose the order of the levels not unlike Mega Man, and Rainbow Mika from Capcom's Street Fighter Zero / Alpha makes an appearance. Its story is not as self-contained and consistent as the other two.
Each game has wildly different music and art styles, but share certain traits like item acquisition. Items can be acquired in each game that can help turn the tides in your favor (they appear randomly in Kyoko's game, from destroying obstacles in PK, and from clearing episodes in SRJ... ITEM GET!). Kyoko's billiard game is fairly underwhelming as you can utilize different angles and shots that are never really necessary in the main game, and the sugoroku game is kinda neat but can end very quickly if you topple your opponent right away (attacks cause them to fall over and lose a turn, your goal is to "crush" them). PK's adventure segments are harder than any of the battles as players can press select to have all units converge on a single point, making short work of most battles, though the item variety is kinda neat and worth tracking down. SRJ's variety is refreshing, though the challenge curve is quite high. That said, all the mini-games are a great accent to the overall package and aren't the primary focus. Every game's plot is simple and open-and-shut in about three to five hours each. Completing each game unlocks omake content where you can play games freely, listen to the soundtrack and view exclusive artwork. They are almost fully voiced.
Each game on their own is not impressive, but make for an interesting variety game when combined. All I can say is good job, Capcom. This is a video of each game in action for roughly thirty minutes. Enjoy.
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