SSBM - AI Test with Telekenisis
Action Replay! Now read on.
The different kinds of AI used in the game work pretty much the same, but some are a little different when no opponents are around.
Also, I haven't seen many people use the "Hit Anywhere" code. It's a bit wierd how it works because while it makes your attacks 100% accurate, it's questionable how to make it so that your opponents stagger from anywhere.
Glitch causes some Yoshis to auto-KO before they drop onto the stage.
Here's what the settings are if you are curious.
Damage Ratio 0.10 (10%)
Item Level: 2
CPU - lv8 Cooperative
Codes Active:
٭Master Control Debug Menu
٭Hit Anywhere
٭Mushroom Kingdom Level doesn't crash when battle is played on it.
٭Items don't disappear (Unless used up)
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