Star Citizen - 10 Days in Space * Day3 - Hard Core Challenge, Playable Now - Mission Variants VIDEO
This is a Star Citizen Hard Core Challenge is captured as a cinematic gameplay and storytelling narrative, infused with information bits. It is meant to be largely entertainment in a Star Citizen "let's play" style, with reviews, opinions, news, and information. Is Star Citizen stable? Is it fun to play? Is Star Citizen playable or do we constantly die? Is it plagued with continual Server Crashes as many people say? We put ourselves and the Star Citizen game stability to the test by self-imposing rules for hardcore gameplay that goes beyond both present and the intended future game design. This episode continues with Cutlass Black cargo hauling with delivery missions, making money, and gathering lessons learned. We compare 2 mission variants that are Quantum travel restricted. Mobi and I continue struggle to stay alive despite some unnecessary risky flying.
Opening and Closing Theme Music courtesy Cody Vidal & Kayla Gutierrez:
codyvidalmusic.com - to request original scores
https://codyvidal.bandcamp.com/album/reed-original-soundtrack
REEDCast PodCast: https://anchor.fm/reedcast
REED Org Contact: https://robertsspaceindustries.com/orgs/REED
Finding Mobi Origin Story: https://youtu.be/EWrgDeauyxc
Use My Referral code when purchasing a Star Citizen Game Package to receive an additional 5000 in-game credits:
STAR-PYQM-QZZK
Hardware:
Alienware Aurora R7
CPU: Intel I7 8700 @ 3.2 GHz, 6 Cores
RAM: 16 GB memory @ 2666 Mhz
Graphics: NVIDIA GeForce GTX 1070Ti, 8GB RAM
Mic: Shure SM58
Pre-Amp/Mixer: M-Audio, M-Track
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