
Star Wars: Jedi Fallen Order Graphics Analysis - Arguably One of the Best Looking Games of this Gen
Jedi: Fallen Order has been described as a “make or break” moment for single player Star Wars experiences. Following the cancellation of Project 1313 and the reboot of Battlefront as a kind of off-year Battlefield, it seemed less and less likely that we’d go back to the days of, say Jedi Academy or Knights of the Old Republic. Star Wars’ incredible atmosphere has always lent itself well to contemplative, long single-player experiences
In this context, Jedi: Fallen Order is much appreciated--there haven’t been many single player Star Wars games in a while and this title neatly fills that gap. What we’re interested in, though, is if it works from a technical perspective. This is a title developed by Respawn, the guys behind Titanfall 2, and directed by the person who was in charge of God of War III. Both games are shining examples of single player excellence and platform optimization. So what’s Respawn done in Jedi: Fallen Order on a technical level? Let’s take a deep dive.
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