Star Wars KotOR 2 Freedon Nadd Tomb Fan-Remake V1 - Unreal Engine 4 - JFG - SOURCE FILES [Release]
SOURCE FILES UE4/EXE DEMO/MODELS DOWNLOAD LINK: https://www.mediafire.com/file/b0dnq8i7atf82hf/SW_KotOR_2_Freedon_Nadd_Remake_V1_%255BFan-Art%255D_-_%255BPublic_Release%255D_JFG_-_%255BJesusFG-JamyzGenius%255D.zip/file
ArtStation Project Page: https://www.artstation.com/artwork/qAW6Yn
My ArtStation portfolio: https://www.artstation.com/jamyzgenius
3D Models Download here: https://skfb.ly/o8pBT
Note: Music was removed from a part of the video on 5/25/2022 to avoid the video being blocked. If it sounds odd after around the minute 1, just ignore it. Thanks for your understanding!
Check the readme please for install instructions. Project does not include assets from Quixel or effects pack from Kakky, user will need to download them manually. URLs and more in the readmes.
Check the old walkthrough video from 2020 here: https://www.youtube.com/watch?v=2Wg6tDzYzds
If anybody ever needs my old Jedi Academy modding content for your projects, you are free to use it. Please credit the original IP authors/artists/designers/artists/etc. - If you want to use anything I made from JKA, feel free to use it. Have fun and wish you a great day! :]
PS: I do not have the .map files anymore or source files for most of my creations so you can do it via decompilation, cheers!
Summary:
Remake of the KotOR 2 Freedon Nadd Tomb V1 in Unreal Engine 4. [Fan-Art].
This is not a port, I remade all the geometry from scratch and made custom 3D models to build the level. I guided myself with level screenshots as references and through playing the game level in real time.
Special thanks to family and friends and Level Design 1 prof. Margarita Kim - Our assignment was to recreate a place from a video-game and I choose this. Thanks for everything! Any errors are my own.
My process to do a piece like this:
1) Pre-Production - analysis of level, shots, layout, etc.
2) Grayboxing and Quick Testing for player scale and navigation.
3) Layout Mesh pass/Production. I made 3D models to complete the piece, Did Grayboxing in 3D Studio Max, and used Brushes from Unreal too. Level is not exact scale from the original. All geometry remade by me [except Quixel assets]. No source/original-game 3D level files were used to achieve this piece.
4) Post-Production. Made final touches, prepared package, organized files, cooked, made a video.
Video Link [Feb 24, 2020]: https://www.youtube.com/watch?v=2Wg6tDzYzds
This project was originally made for educational purposes. Check my ArtStation project page below for more info and original credits for the 2020 V1 version on my ArtStation project page description, thanks!: https://www.artstation.com/artwork/qAW6Yn
The contents of this piece are not meant to be used commercially, made for education purposes.
Credits: George Lucas - Mark Griskey - Obsidian Entertainment - Bioware Software and LucasArts
Assets Used: FX Variety Pack by Kakky and Quixel Materials
Custom 3D models made by me in 3ds and Blender.
Build time V1 first release version 2020: Approximately 15-20 hours.
Made in around January/February 2020.
Contains:
Source Files [4.24.3] – Geometry level, custom models, and modded VFX file plus Splash. Contains key files.
Old Custom 3D model FBX files – badly made, use only if you really want to use them or explore
Cooked/Packaged Demo EXE Level – This includes the level as intended. But with no distributed individual files. It is a small demo level showcasing the level as I intended it to be for V1.
CREDITS:
Star Wars by: George Lucas
Star Wars is now own by the Disney company
Music by: Mark Griskey
Star Wars Knights of the Old Republic I & II by: Obsidian Entertainment - Bioware Software and LucasArts
Cyber Owl: For contacting me and suggesting me to release this project so it could be ported for a video-game mod project.
Assets Used:
Starter Content UE4 Template and Unreal Engine by Epic Games
FX Variety Pack by Kakky
Quixel Materials [Many textures and materials used].
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