Startropics 1 - Chapter 2 dungeon Perfect Run

Startropics 1 - Chapter 2 dungeon Perfect Run

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Published on ● Video Link: https://www.youtube.com/watch?v=4tjYFs8P-iM



Game:
Duration: 8:40
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Perfect Run conditions:
-No damage taken
-No secondary weapon usage unless deemed necessary
-No kills unless deemed necessary

If you're wondering how to jump over a Mud O' Fish (the fish lizard) successfully, make sure you time your jump to when their lips are getting close to you. This can make the second room with them annoying to deal with because the Mud O' Fish that come out in the direction you're heading cheat and skip their emerge animation. That room is even worse because it's also right past a Looper who makes his own room's 4 Noctos an RNG-based headache. Really, the kill room right after those 2 is Catharsis Factor by involving Noctos.

Of course, after that is involvement of *FIVE* Octots bouncing along platforms. I'm surprised it wasn't a thumbnail candidate for the video, because it would have been a show of the RNG causing me to deal with some pesky delay. On the one hand, it'd be good at showing how there's a problem with a Limited Kills run, but on the other, you'd see how dumb things can get. Already, I'm thinking of dropping the Limited Kills rule at some point, but I'm sticking with it until there's more reason to do otherwise than just tedium. I wish I was out of the woods once I get past the Octots, but unfortunately, there's 2 narrow hallways with Loopers, and the corner between them I might think is safe ends up plugged by the first Looper unless I bait him back into his hallway. Rushing the whole thing also has the issue that there's a Nocto on the other end of the guarded secret corridor who could pull a sucker punch if I don't watch out for that too. Even better, there's a SECOND Nocto who pulls similar shenanigans, but rather than simply exploit your issues with the Loopers, the second Nocto is out of view, which can result in forced damage. The heck?

Fortunately, most of the remaining rooms are kill rooms--again, that's Catharsis Factor, though the second room with 4 Spin Stars isn't a kill room, so of course, I end up having to dodge them while trying to make my way to the secret passage for that room. And also, Octo The Big thankfully has his shots having God awful shot velocity, so the only real concern is to avoid getting trapped, but Octo is a moron about it by being easy to lead his shots while I get to wait for him to show why he's a Tactical Suicide Boss with a lunge attack that literally couldn't even catch a cold, let alone Mike.







Tags:
Startropics
Perfect Run
No Damage



Other Statistics

StarTropics Statistics For Master Knight DH

At this time, Master Knight DH has 748 views for StarTropics spread across 17 videos. About an hours worth of StarTropics videos were uploaded to his channel, less than 0.15% of the total video content that Master Knight DH has uploaded to YouTube.