Startropics 1 - Chapter 3 Dungeon 2 Perfect Run
Perfect Run conditions:
-No damage taken
-No secondary weapon usage unless deemed necessary
-No kills unless deemed necessary
Turns out the Bone Heads can be cheesed out by baiting them into jumping across water, so it's possible to watch them live up to their name. Thank Heaven for small favors, because I needed edges like that to be able to tolerate repeating the dungeon. There's a couple of new enemy types: Gadfly and Mad Muddy. Both are obnoxious, with Gadfly having diagonal flying in response to expecting to hit you that way, which is surprisingly obtuse to evade and punish; and Mad Muddy of course fires 2 projectiles in a row, always fun to dodge when Mike moves slower than the projectiles even on the ground.
But the real threat is the boss, Magma the Fierce. His being a Puzzle Boss doesn't do much to detract from his threat factor. The right side button is particularly troublesome because none of the involved panels past the first one have a decent safety factor, and it doesn't help that the flames move clockwise. I'm still confused how to manage it, though by all indications, the panel right next to the exit door is somehow safe enough from Magma's shots.
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