[Stream] Cogmind Beta 13 Upscaled UI Demo/Playtesting (Semi-modal 45-row Interface)
Time for the first real playtest of Cogmind's brand-new fully-upscaled UI setting! This increases the font and tile size by 33% across the board, while adding lots of new QoL features to keep it playable and streamlined despite the changes in layout. This new layout was first described through numerous articles on the blog (https://www.gridsagegames.com/blog/ca..., and now it's time to see it in action. (You can also see a feature overview in the announcement here: https://www.gridsagegames.com/forums/...)
Herein we're playing a so-called crab build, or leg-based melee fighter. It takes a little while to get going (have to find the parts first xD), then definitely comes into its own before eventually greed does its thing and the run goes a little sideways due to a couple of clear misplays :). It's not over yet, though--although I'd planned/hopped to die in one sitting, I guess we'll give it some closure with a proper end later on. Now there's a new goal in the late game.
But anyway, the main focus of the stream, especially the first parts, are to quickly introduce all the new features of this UI layout, and for that purpose I also rise through the depths pretty quickly so we can see the changes in inventory modality.
Part 2 (in which we both continue the run and introduce the next Modal UI layout): • [Stream] Cogmind Beta 13 Upscaled UI ...
Originally streamed via Twitch (240213): / kyzrati
Cogmind on Steam: http://store.steampowered.com/app/722...
Website: http://www.gridsagegames.com/cogmind/
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