Streets of Rage 4: Boss Battles Comparison (Day one patch vs September 2020 patch changes).
The long awaited patch finally came out. The balance patch which not only adjusted the main characters but also the enemies, stages, bosses and gameplay mechanics.
This video will cover the boss fights. The only ones I didn't cover were hitbox adjustments from Estel's missiles, Shiva's force palm and Diva's Snake bite depth. I didn't record footage of Mr Y's no grenade glitch because I don't know the causes for that (and never seen it myself) and Riha's cooldown changes on fire pond attack.
Patch notes source: https://docs.google.com/document/d/1s1_CFK3HO3refajTwofPFkQwu3Ullsk6VXJlZ5kM8Uo/edit
Sprintgod's theory right now about Riha's fire pond cooldown is this:
(Fire in this case is the flamethrower attack)
"Her patterns are Fire / Fire then Pond / Pond then Fire.
Fire to Pond, where she throws her flame out then immediately drops a pond afterwards, has zero cooldown
So she can throw another flame or drop another pond immediately after it if she wants
Pond then Fire, where she'll just randomly drop a Pond and then sometimes throw a Flame after it, has a 6 second cooldown (4 second pre-patch)
She can do:
- Fire-Pond, Fire-Pond
- Fire-Pond, Pond-Fire
She cannot do:
- Pond-Pond (without Fire before it)
- Pond-Fire, Pond-Fire (6 second cooldown)"
#StreetsofRage4 #GreenalinkChanges.
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