Strider NES Video Walkthrough Part 7
The Strider NES Video Walkthrough continues with part 7. Into the deep dark jungles of Africa, and the even deeper, darker jungles of Los Angeles.\n\nMy commentary below:\n\n0:17 - Ground is a mindnumbingly stupid ability that I never use, it does damage to everything on screen (it's way too expensive).\n0:29 - Is that water? I guess it's water. You can kill the gators with Spark or something similar, but it's not worth the effort.\n1:05 - That, right there, is why the plasma shot sucks. Oh, and Matic's elite Strider unit is guys hanging from trees? Ooo, scary.\n2:52 - Falling here just means you try again (that ziptube takes you from the bottom of the pit to the top)\n3:17 - Curious about that tube? See the next video.\n3:21 - Fall and it's an irritating climb back up.\n4:15 - Same as before, except it's a VERY irritating climb.\n4:28 - I completely screw this Zain up. They're still going faster.\n5:19 - Another level and the final floppy...\n5:52 - Hmmm. I don't think Matic is making his appointment. And Sheena is gone too. Can she do anything right besides handle a machinegun?\n6:07 - "Sheena's Sorrow". No, I don't see this ending well for her.\n6:33 - We have another Medical trick, which heals 50 at the cost of 25. Less useful, but still helpful.\n6:44 - Ah, we know this trick. They get sneaky at the end, though. If you try ducking in one of those pits at the end, it catches you in the ziptube and brings you back to the start. Take the third one to advance.\n7:08 - This guy again, but less manuever room. Kill 'em the same way.\n7:29 - Here's Sheena. I don't feel bad one bit. She should have stayed home. If she were good enough for this mission, she'd be doing it instead of me. Still, revenge it is.\n7:50 - Fools? There's just me here. This calls for some turbo-button power...\n8:08 - Apparently all I do with this guy is break his window and take his key. Oh well. I can head to Austrailia now.