stylized SPRING ambience with VFX GRAPH!?

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Just playing around with a potential new ambient visual effect asset. The idea for this one is to give the "feeling" of a late spring, early summer pastoral scene. I'm using Unity URP 2020.3 here, but intend to make the asset functional on both Universal Render Pipeline (URP) as well as High Definition Render Pipeline (HDRP).

The current setup consists of bokeh, grass particles, flying grass particles, wind particles, and airborne particles - each a separate VFX Graph. I noticed that it could be time consuming to try to keep the wind direction consistent across the variety of visual effect assets, so I'm also working on a global wind system that will make it easy to keep them consistent and also easy to have specialized settings as needed.







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