Buto - Unity Volumetric Fog URP

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Published on ● Video Link: https://www.youtube.com/watch?v=LQhOY7JCNCI



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download: https://bit.ly/ButoVolumetricLightingAndFog
learn more: https://www.occasoftware.com/assets/buto


Your game has no atmosphere. It needs some.
Lightning-fast, infinitely customizable volumetric lighting and fog. Set up in 60 seconds. Join 230 game devs already experiencing the future of volumetrics.

Buto enables you to easily add real-time physically-based volumetric lighting and fog to your scene.

Buto is my newest asset available on the Unity Asset Store. Priced at $10, Buto aims for a sweet spot for Universal Render Pipeline users who need stylized volumetric fog that just works.

Designed for Unity 2021.3 LTS Universal Render Pipeline (URP).

JOIN THE COMMUNITY
▷ Subscribe: https://bit.ly/3pYrdFf

OTHER VIDEOS YOU MIGHT LIKE
▷ Buto - Unity Volumetric Fog | Initial Setup: https://www.youtube.com/watch?v=wmYmn4S5iIs
▷ Unity Outline Shader: Initial setup and usage walkthrough: https://www.youtube.com/watch?v=_b7HM7pcuPo
▷ Unity Skybox - Altos: Volumetric Clouds, Changing Skybox, Night Skybox, and more: https://www.youtube.com/watch?v=dvjE7TjgbhU
▷ Unity Skybox: Stylized changing skybox with day and night for URP (Super Simple Skybox): https://www.youtube.com/watch?v=ayAsv0JQqOs
▷ Buto - Unity Volumetric Fog URP: https://www.youtube.com/watch?v=LQhOY7JCNCI

ABOUT OCCASOFTWARE
▷ OccaSoftware Website: https://www.occasoftware.com/
▷ OccaSoftware on the Unity Asset Store: https://assetstore.unity.com/publishers/52431


0:00 Overview
2:18 How to Set Up
3:38 Using Different Configurations
4:45 Parameters Overview
11:33 Creating a Custom Color Ramp
15:36 Importing and Using a Custom Color Ramp
16:50 Wrapping Up and Where to Buy


Main Features
1. Physically-based: Our volumetric lighting and fog accurately renders atmospheric particles and light scattering using algorithms described in leading technical papers and strategies from major AAA studios.
2. Volumetric Lighting and Shadow: Objects realistically occlude lighting from interacting with the fog, keeping your fog grounded in your scene.
Fast: Optimized, high-performance rendering with intelligent depth-aware upscaling (~0.7ms on an Nvidia 1080 desktop equivalent).
3. Volumetric Noise: Built-in volumetric noise gives depth and texture to the particle distribution.
4. Atmospheric Height Fog: Particle density exponentially decreases over height, resulting in realistic fog attenuation over altitude.
5. Long-Range Visual Consistency: Analytic height fog is rendered behind the nearby ray-marched volumetric fog, guaranteeing visual realism over long distances.
6. Stylized Fog Options: Distance-based Color Ramps, Color Ramp influence, and Light and Shadow intensity sliders give you creative stylized fog options.

Constraints
Transparent materials are not fully supported. Objects using transparent materials are rendered after the fog pass and will not receive the effects of the fog.

Need Help?
Contact me at occasoftware@gmail.com. If you aren't happy, I'm not happy.

#unityvolumetriclight #unityvolumetricfogurp #unityvolumetriclightingurp







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