Subspace Emissary's final failures - Babyface Broken, anybody?

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Published on ● Video Link: https://www.youtube.com/watch?v=hDOhfPvWESg



Duration: 8:05
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So Super Smash Bros. Brawl really must have been playtested by the Hyphy Movement, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters.

Yes, not one but TWO cases of Character Select Forcing in Subspace Emissary, Ness being the character in BOTH cases. And BOTH cases are AFTER you permanently have basically over 9000 characters to choose from. Then again, why I even bother with SSE at this point is beyond me if my earlier videos are any indication.

The first case is the path to Galleom in the Great Maze. Now Galleom himself is pumped up to ridiculous levels in the Great Maze, which is why I had boss killers as my other characters. Which in and of itself is EVEN MORE CSF, but that's not the displayed problem. No. The problem is that the pathway itself can easily wear you down and leave you with fewer characters against the overbuffed Galleom. Only, about a third of the way, there's a Gamgya that fires shots that can be absorbed by PSI Magnet. This alone makes it clear: you'd want to use Ness and Lucas. And since Lucas can't sponge shots coming from above, Ness is the better preference because he can afford to be closer to backair the Gamgya once he's undamaged. And there's also a Roturret in the next room that will be annoying unless you snipe it repeatedly with PSI Thunder. I forget if anybody else has something that can snipe the Roturret instead of getting stopped by the terrain, but I'm very much doubtful, and I'm very much unconcerned at this point as well. Not to mention there are Floows that can easily be ripped apart by Ness at the start of the third room, so if you're patient, free heatlh.

Needless to say, he can easily have you at Galleom without any characters lost.

The other case is Giant Diddy, who you have to fight through before you can reach the door leading to Jigglypoop (yes, I'm calling Jigglypuff that). As it turns out, Giant Diddy is even more of a Giant Failure against Ness than he is against Diddy. Why? Two words: PSI Fire. Hit him once and you can quickly deal RIDICULOUS amounts of damage. In less than 2 minutes, he's the victim of a back air at above 500%, while Ness is still alive. I see no problem.

Really, I blame mechanics for the latter.




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Tags:
Super
Smash
Bros
Brawl
Melee
SSB
SSBM
SSBB
Subspace
Emissary
Giant
Diddy
Fake
Difficulty
Character
Select
Forcing



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At this time, Master Knight DH has 95,962 views for Super Smash Bros. Brawl spread across 71 videos. His channel uploaded 5 hours worth of Super Smash Bros. Brawl videos, making up less than 0.52% of the total overall content on Master Knight DH's YouTube channel.