Substance 3D Painter & ACES - 01 - Color Space Fundamentals

Subscribers:
220,000
Published on ● Video Link: https://www.youtube.com/watch?v=hDiYqODGoHg



Duration: 7:04
7,358 views
242


In Part 1 of this video series covering Substance 3D Painter's implementation of ACES we're going to be covering the fundamental concepts you need to know about colour space when it comes to texturing. We'll look at what a colour space actually is, then dissect what ACES is and why it's the industry standard colour management system. Join me in Part 2 where we will see how Painter handles it all!

Want to learn more about colourspace? Here's some links to get your started:
Chris Brejon - https://chrisbrejon.com/cg-cinematography/
Andreas Mischok - https://www.youtube.com/@andreasmischok8523
Liam Collod - https://mrlixm.github.io/blog/substance-painter-color-management/

timestamps:

00:00 Intro
00:57 What is a colour space?
01:59 sRGB
02:26 Gamma Curves & Transfer Functions
03:37 ACES
04:03 ACEScg
04:34 Why ACES?
05:14 Linear colour spaces
06:12 Recap







Tags:
materials
procedural
PBR
Physically based rendering
Scans
Photogrammetry
scanning
environment art
3D support
3D design
3D painting
3D texturing
realistic
hyper-realistic
texturing
3D material