Substance 3D Painter & ACES - 01 - Color Space Fundamentals
In Part 1 of this video series covering Substance 3D Painter's implementation of ACES we're going to be covering the fundamental concepts you need to know about colour space when it comes to texturing. We'll look at what a colour space actually is, then dissect what ACES is and why it's the industry standard colour management system. Join me in Part 2 where we will see how Painter handles it all!
Want to learn more about colourspace? Here's some links to get your started:
Chris Brejon - https://chrisbrejon.com/cg-cinematography/
Andreas Mischok - https://www.youtube.com/@andreasmischok8523
Liam Collod - https://mrlixm.github.io/blog/substance-painter-color-management/
timestamps:
00:00 Intro
00:57 What is a colour space?
01:59 sRGB
02:26 Gamma Curves & Transfer Functions
03:37 ACES
04:03 ACEScg
04:34 Why ACES?
05:14 Linear colour spaces
06:12 Recap