Substance Days 2023 at GDC: "ADVANCES IN UNIFORM CREATION FOR EA SPORTS’ NHL"

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Published on ● Video Link: https://www.youtube.com/watch?v=y9Z5Ah0z4lg



Duration: 48:32
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23


For their first year on Frostbite and the new generation of console hardware, the National Hockey League Team set out to build a new foundation for uniform and apparel creation that could carry them into the future. Learn how Substance 3D Designer and Substance 3D Painter became the backbone for a unified approach to building new uniforms for both last and current generation consoles. Gary Snyder and Dallas Finerty will break down how they rebuilt their workflow and libraries from the ground up with an eye toward resolution-independence and scalability, empowering the team to create the most authentic and detailed uniforms yet across the widest range of platforms ever for the franchise.

Speakers:
▪︎ Dallas Finerty, Associate Character Director, Electronic Arts
▪︎ Gary Snyder, Director, Technical Art, Electronic Arts

#GDC2023 #AdobeSubstance3D #SubstanceDays







Tags:
materials
procedural
PBR
Physically based rendering
Scans
Photogrammetry
scanning
environment art
3D support
3D design
3D painting
3D texturing
realistic
hyper-realistic
texturing
3D material