Substance Days 2023 at GDC: "THE MATERIAL ART OF THE LAST OF US PART I"

Subscribers:
200,000
Published on ● Video Link: https://www.youtube.com/watch?v=DEuYcOWNV2k



Duration: 1:00:53
15,040 views
646


This session presented by Jonathan Benainous and Jared Sobotta focuses heavily on the material art and creation for The Last of Us: Part I. Jonathan and Jared will revisit the post-pandemic world of The Last of Us and talk through the recreation for the PlayStation 5. They will discuss the texture art pipeline at Naughty Dog, providing insight on the team’s dynamic for success. Jonathan will shed light on the challenges of man-made, architectural material creation for the Boston Capitol Building as well as the creation of procedural generators with Substance 3D Designer to speed up the team’s process and author a large amount of materials. Jared will focus on natural, organic art and the marriage of Substance 3D Designer and organic sculpting for Tommy’s Dam. Both artists will share their workflows and artistic choices utilizing Adobe Substance 3D Designer to create “The Material Art of The Last of Us Part I”.

Speakers:
▪︎ Jonathan Benainous, Senior Environment Texture Artist, Naughty Dog
▪︎ Jared Sobotta, Principal Environment Texture Artist, Naughty Dog

#GDC2023 #AdobeSubstance3D #Substance3DDesigner #SubstanceDays







Tags:
materials
procedural
PBR
Physically based rendering
Scans
Photogrammetry
scanning
environment art
3D support
3D design
3D painting
3D texturing
realistic
hyper-realistic
texturing
3D material



Other Statistics

The Last of Us Part I Statistics For Adobe Substance 3D

Currently, Adobe Substance 3D has 15,040 views for The Last of Us Part I across 1 video. The Last of Us Part I has approximately 1 hour of watchable video on his channel, less than 0.41% of the total video content that Adobe Substance 3D has uploaded to YouTube.