Super Mario RPG Remake: Boss #21: Wizakoopa

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Wizakoopa, Bowser's old henchman, will appear after the fourth room of the Six Doors challenge is completed. He has been brainwashed by the Smithy Gang and forced into serving them, and thus will engage you in battle.

In combat, he has a wide variety of magic, comprising Bolt, Blast, Will-O-Wisp, Solidify, Flame Wall, and Water Blast. He will also summon one of three monsters to act as a shield; these monsters are Bahamutt, the dragon that Comeon also summons; Jinx Clone, a weaker copy of Jinx; and King Bomb, the giant Bob-omb that crushed Punchinello when he called upon it. Jinx Clone uses the same moves as the real Jinx, including the one-hit KO Silver Bullet, while King Bomb will not attack for a few turns before using Big Bang to inflict massive damage on the party in a kamikaze attack.







Tags:
Super Mario RPG
Nintendo Switch
Nintendo
Mario



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