Super Metroid 100% 1:12:24, 41 In-Game time
This is probably my last 100% run I'll ever do unless something big gets found that can drop the time by a lot (No not 1round phantoon, sorry). This was a grueling grind, the hardest to date. I really couldn't get away with a lot of mistakes in order to achieve this. My goal was a :2x and the 41 in-game time. Both of those were sort of inevitable with any new pb to emerge but, being a WR too was triple sweet of course. 1:11 is obviously possible but it would take a monumental effort with current strats. Here's a short list of the good and the bad.
The good:
-Solid early game/Phantoon door time 20:12
-Fast Mid/20:46 kill
-Nice Ridley kill despite bad pattern
-All late game post LN was very good
-Generally no terrible segments, even the worst ones never fully upset the flow or the mood of the run to make it fall apart. Positivity kept me above water so to speak.
The bad:
-Spiky room of death return misshap
-Missing the first robot at bowling, probably the single worst mistake in the run. Whole section beneath spikes was bad totalling 7 second loss.
-Missing dboost out of Pink Brin Hoppers room, making me mess up the super shot afterward.
-Missing Blockbuster.
-Missing Fish Tank return jump
-Missing Beach Air Ball
-Draygon bad pattern. Mitigated the time loss slightly by opting to skip the farm as I had a decent amount of supers.
-Missing Hotarubi Special, didn't really recover it properly.
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