Super Metroid 100% Walkthrough Part 32 - Ending & Credits
Here's a walkthrough of me going through Super Metroid for the Super Nintendo Entertainment System. I am getting a 100% completion in pickups, but no speed running. Also, I sequence break a few times, seeing as it's very easy to do so in this game.
Samus escapes the planet, as well as the Etecoons and Dachoras she saved. Then the credits roll, and the ending plays, with me just missing the better ending by eight minutes. And here is the end of my main walkthrough. Now all we have to do is wait one month (and a day) for the sequel to come out.
Items acquired:
All items found
Main Item List:
Morph Ball [x]
Missile Launcher [x]
Morph Ball Bomb [x]
Charge Beam [x]
Super Missiles [x]
Hi-Jump Boots [x]
Spazer Beam [x]
Varia Suit [x]
Speed Booster [x]
Ice Beam [x]
Power Bomb [x]
Grappling Beam [x]
Wave Beam [x]
X-Ray Scope [x]
Gravity Suit [x]
Space Jump [x]
Spring Ball [x]
Plasma Beam [x]
Screw Attack [x]
Expansions:
Missile Tanks: 46/46 *all Missile Tanks found*
Energy Tanks: 14/14 *all Energy Tanks found*
Super Missile Tanks: 10/10 *all Super Missile Tanks found*
Reserve Tanks: 4/4 *all Reserve Tanks found*
Power Bomb Tanks: 10/10 *all Power Bomb Tanks found*
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