Super Metroid 100% Walkthrough Part 24 - Spring Ball & Plasma Beam
Here's a walkthrough of me going through Super Metroid for the Super Nintendo Entertainment System. I am getting a 100% completion in pickups, but no speed running. Also, I sequence break a few times, seeing as it's very easy to do so in this game.
I end up finding the optional item, the Spring Ball, in the beginning. After that, I head on to find the awesome Plasma Beam, which sadly does not work with the Spazer Beam normally, but is still better. I then find a Save Station in the "main shaft" of Maridia.
Items acquired:
Spring Ball
Plasma Beam
Main Item List:
Morph Ball [x]
Missile Launcher [x]
Morph Ball Bomb [x]
Charge Beam [x]
Super Missiles [x]
Hi-Jump Boots [x]
Spazer Beam [x]
Varia Suit [x]
Speed Booster [x]
Ice Beam [x]
Power Bomb [x]
Grappling Beam [x]
Wave Beam [x]
X-Ray Scope [x]
Gravity Suit [x]
Space Jump [x]
Spring Ball [x]
Plasma Beam [x]
Screw Attack
Expansions:
Missile Tanks: 40/46
Energy Tanks: 12/14
Super Missile Tanks: 9/10
Reserve Tanks: 3/4
Power Bomb Tanks: 8/10
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