Super Robot Wars V + DLC Gameplay Chapter 3 - Memories of a Fallen Star

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Super Robot Wars V (スーパーロボット大戦V, Sūpā Robotto Taisen V) is a tactical role-playing game developed by B.B. Studio and published by Bandai Namco Entertainment for the PlayStation 4 and PlayStation Vita. Released as part of Super Robot Wars' 25th anniversary, it is the eighth standalone entry to the series since Super Robot Wars NEO, with the game's continued focus on the massive crossover between different mecha anime series released in Japan. It is released in Asia on February 23, 2017. A Nintendo Switch and Steam ports of the game were released on October 3, 2019.

Like the previous titles of the series, Super Robot Wars V is a Tactical RPG game with story elements and utilizes the same graphics engine seen in 3rd Super Robot Wars Z, but with an inclusion of a 3d isometric map unlike its predecessor. Like other games, it follows the same basic structure: when a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battlefield. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battlefield, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.

Newer gameplay elements is also been brought into the game with the reintroduction of the Beginner's Mode. It also introduces a new Skill Route and Skill Program function, which allows players to fully customize pilot's skills using Tactical Points, which were obtained through the game's play-through. The game also features two new gameplay mechanics: Extra Order and Extra Action. Extra Action allows player units to use ExC points in each stage to gain advantage in battle while Extra Order allows battleship units to raise spirits of each units.

The story revolves around Soji Murakumo and Chitose Kisaragi, who were caught up with the war with the Gamillas in the New Correct Century. Around on their escape to the last hope of mankind: the Yamato, Soji/Chitose stumbles upon a mysterious mobile unit constructed by the federation. Dubbed as the VangRay, he/she pilots it in order to fend off the Gamillas invasion and buy time for the Yamato to appear and score humanity's first victory against them. In a promise of salvation from a distant planet known as Iscandar, Soji/Chitose joins up the Yamato crew in order to save mankind and departs on a journey of one hundred and sixty-eight thousand light years to Iscandar. Not knowing that strange dimensional disturbances they will encounter in the way.

The Yamato crews visit Sasha's grave with Kodai and Mori mourn on her grave. Soji admit that he's not good at sentimental moment prompting Tobia to ask why he came to visit Sasha's grave. Soji told Tobia and Bernadette that he has his own reason to visit. In the middle of conversation, Shima suddenly asked Tobia to remove the Skull motif from his Gundam which Tobia refuse to do so as the Skullhead was the main trait of Crossbone Vanguard. Kodai told Tobia not to take Shima seriously as he always follow his protocol. Back at Yamato, the crews start calculating the warp. The Yamato successfully warp at the speed of light while Commander Okita. Soji and Tobia sortied with their units to scout Jupiter Empire's movement but ended up failed. Approaching the base, Tobia suddenly feel a pressure coming from the base when an Amakusa unit suddenly appear and attack both of them in one hit much to their surprise. Seems like the Jupiter Armies have obtained Amuro's combat data and implanted within the Bio Brain of Amakusa much to Tobia and Soji's disbelief. The two have no choice but to face Amakusa and the rest of the Army from the base.

Note for every Super Robot Wars games: Each character has their own respective soundtrack just like the classic Super Robot Wars series. Each soundtrack's right of the game belong to their respective owner. I have no right for these game soundtracks cause they came from the game itself.

Enjoy :-)




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Super Robot Wars
Mecha
Video Games
Bandai Namco Games



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