Supplice demo playthrough (Nextfest Oct 2021)

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Published on ● Video Link: https://www.youtube.com/watch?v=iMRB2mUSt-c



Game:
Supplice (2023)
Duration: 3:20:41
145 views
5


(This video has been combined from gameplay across 2 livestreaming sessions.)

This is a game I've been looking forward to trying out for a while. It was shown off at Realms Deep 2021 but didn't have a demo... until now.

The graphics, audio, and music are all super-high quality in this game... however, it could use some work in terms of visual accessibility and conveyance, and likely in balancing.

On the subject of visual accessibility: I had my hopes up after playing the first map, but enemies are damn near invisible throughout the majority of the second map due to it portraying a powered-down area; even moreso when they're behind grates/fences in addition to it being dark. It's kind of ridiculous when you can only see enemies when they're actively shooting at you - which translates to you being dead in 2 seconds in the case of tandems (the enemies with miniguns). The lack of clear visibility in this level seems like a rather egregious issue that I cannot possibly fathom "slipping past" QA.

After also having this problem with the initial Age of Hell demo (which to their credit the developers took feedback on and have ideas to improve), I am very worried that too many people involved in modern Doom TCs either have inhuman vision or are hopelessly entrenched and are not looking at testing these games from the perspective of a new player who doesn't already know exactly where everything will be.

Supplice feels plenty difficult to me on normal but feels like an absolute cakewalk on easy (partly because of far fewer tandems), so I have to wonder if more difficulty balancing will take place, or if the issue was exacerbated by including later-game maps in the demo, thus leading to ammo shortages especially early in the maps at higher difficulties.

Some weapons feel like they could use balancing too - the mortar feels not worth the risk of self-damage given how quickly some enemies will close distance, when it seems to do 2x or less the damage of the shotgun; meanwhile the very weapon tandems use feels underpowered relative to its rapid ammo consumption in the player's own hands, but on the other hand its alt-fire is the most OP weapon in the game right now.

I'm still super excited for this game; I just hope they spend the time and gather the feedback necessary to make it play as great as it looks and sounds.







Tags:
retro
fps



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