Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)

Channel:
Subscribers:
27,300
Published on ● Video Link: https://www.youtube.com/watch?v=AbFtH0nO_1c



Duration: 0:00
300 views
18


At the start of 2025, the video game industry remains in crisis. Budgets and player expectations keep rising, while sales lag behind. Technology is evolving faster than ever, reshaping how games are made.
Lukasz Hacura, with 18 years of experience in game development, posed essential questions: Can emerging studios survive in this climate? What strategies will help us adapt? Where should the industry go next?
Lukasz believes we are living in challenging but exciting times—and set out to explore how we can navigate them.

-

Contents:
0:00 – Introduction & Speaker Background
1:00 – Industry Crisis: Sales lag behind rising costs and expectations
3:00 – Root Cause: Budgets growing faster than revenue
5:00 – Case Study: Alan Wake 2 shows even hits struggle financially
7:00 – Misconception: No segment (AAA, AA, indie) is “dead” — all are just too expensive
9:00 – Solution: Learn to build smarter, cheaper — sustainable development is key
11:00 – Short-Term Focus: Cash flow and cost control are critical
13:00 – Opportunity: Co-development and outsourcing are rising
15:00 – Long-Term Shift: Spend less, prioritize what truly matters in games

-

DevGAMM is the go-to B2B conference for game industry professionals. With a 15-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring and effective networking.

The current event locations are Lisbon (Portugal), Gdańsk (Poland), and Vilnius (Lithuania).

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
LinkedIn – https://www.linkedin.com/company/devgamm/
Discord – https://discord.com/invite/DjmkReyr7w

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2025-06-04To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)
2025-06-02The Crucial Partnership Between Product Manager and Tech Lead - Boombit
2025-05-30Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)
2025-05-28How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)
2025-05-26Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski
2025-05-22Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)
2025-05-20Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA
2025-05-16Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 2025
2025-05-14Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)
2025-05-1213 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)
2025-05-07Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)
2025-05-05Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)
2025-04-02Public Pitch (Gdańsk 2025 Edition)
2025-03-10Gdańsk 2025 Aftermovie
2025-02-21How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)
2025-02-19Maintaining quality while bringing efficiencies to development
2025-02-14Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)
2025-02-12The Investment Game
2025-02-07Use Your Words - Lee Williams
2025-02-05How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)
2025-01-31Public Pitch (Lisbon 2024 Edition)