Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)

Channel:
Subscribers:
27,300
Published on ● Video Link: https://www.youtube.com/watch?v=PfZRZx5ExRU



League of Legends
Game:
Duration: 0:00
187 views
6


Ever wondered where video game characters go when they die?
How do they die?
Why do they die?
In this talk Sho will help bring you closer to the answer by discussing what makes a resonant death animation for video games. He will guide you through the thought process with League of Legends characters and specific animation techniques to create that truly memorable death animation.

-

Contents:
0:00 – Introduction & Purpose of Death Animations
2:30 – Sho’s Background & Career Journey
6:00 – First Death Animation Experiences
10:00 – Learning Impact through FPS & Medal of Honor
15:00 – Importance of "Feeling" in Animation
18:00 – Outsourcing & Speed in Game Animation
20:30 – Why Riot Games: Variety & Character Depth
24:00 – Tryndamere & Mundo: Storytelling through Death
27:00 – Core Principles: Resonance & Impact
30:00 – Dragon Trainer Tristana: Emotional Storytelling
33:00 – Examples of Resonant Deaths (Gwen, Zed, Cassiopeia)
35:00 – Examples of Impactful Deaths (Ziggs, Tristana, Rumble)
37:00 – Final Thoughts on Balance & Artistry in Death Animations

-

DevGAMM is the go-to B2B conference for game industry professionals. With a 15-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring and effective networking.

The current event locations are Lisbon (Portugal), Gdańsk (Poland), and Vilnius (Lithuania).

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
LinkedIn – https://www.linkedin.com/company/devgamm/
Discord – https://discord.com/invite/DjmkReyr7w

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2025-06-02The Crucial Partnership Between Product Manager and Tech Lead - Boombit
2025-05-30Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)
2025-05-28How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)
2025-05-26Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski
2025-05-22Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)
2025-05-20Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA
2025-05-16Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 2025
2025-05-14Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)
2025-05-1213 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)
2025-05-07Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)
2025-05-05Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)
2025-04-02Public Pitch (Gdańsk 2025 Edition)
2025-03-10Gdańsk 2025 Aftermovie
2025-02-21How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)
2025-02-19Maintaining quality while bringing efficiencies to development
2025-02-14Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)
2025-02-12The Investment Game
2025-02-07Use Your Words - Lee Williams
2025-02-05How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)
2025-01-31Public Pitch (Lisbon 2024 Edition)
2025-01-29EquinoxBD will help navigate Asian gaming market at DevGAMM