Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)
Ever wondered where video game characters go when they die?
How do they die?
Why do they die?
In this talk Sho will help bring you closer to the answer by discussing what makes a resonant death animation for video games. He will guide you through the thought process with League of Legends characters and specific animation techniques to create that truly memorable death animation.
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Contents:
0:00 – Introduction & Purpose of Death Animations
2:30 – Sho’s Background & Career Journey
6:00 – First Death Animation Experiences
10:00 – Learning Impact through FPS & Medal of Honor
15:00 – Importance of "Feeling" in Animation
18:00 – Outsourcing & Speed in Game Animation
20:30 – Why Riot Games: Variety & Character Depth
24:00 – Tryndamere & Mundo: Storytelling through Death
27:00 – Core Principles: Resonance & Impact
30:00 – Dragon Trainer Tristana: Emotional Storytelling
33:00 – Examples of Resonant Deaths (Gwen, Zed, Cassiopeia)
35:00 – Examples of Impactful Deaths (Ziggs, Tristana, Rumble)
37:00 – Final Thoughts on Balance & Artistry in Death Animations
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