We switched maps and activated the objectives in this third play. Having finished the Campaign, I knew where all where. Vid timeline:
(6:05) Match starts. Round 1: King of the Hill.
(8:45) Round 2: Repair Robots.
(11:35) Round 3: Hoop Dive. End scores.
We play as:
Player 2:
Character: Croc.
Primary: Flying Punches.
Special Ability: Spinning Punches.
Player 1:
Character: Geo.
Primary: Rocket Launcher.
Special Ability: Rage Mode.
The map is the bad guy's (Tiko) home lab of shorts. The hazard on round 3 on this occasion is an expanding energy wave that zaps the water of both one's weapons and jetpack.
This game's campaign actually serves like a huge training session to prepare players to the multiplayer. At this point, I had completed it, so I was familiar with all of them. And all 8 characters where unlocked as well.
King of the Hill is what it sounds like. One needs to be in the zone to rack up point and it moves. Both players being on it well result in it being contested.
Repair Robots: Take each piece and take it to the body of the robot to complete it. Each piece gives a small about of points. But the final piece gives out more. One piece appears at a time. Once completed, the next body appears.
Hoop Dive: Gotta do a combat roll or dodge thru the hoop to take each one out and get points.
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