XB1X Star Wars Battlefront 2 G93, 1P gameplay Instant Action on Theed, AT-RT!
In this Instance Action Supremacy match, the odds are against me as it's a 10v14. Will commandeering an AT-RT save the day? Vid timeline:
(0:00) Intro.
(8:43) Match begins.
(16:14) AT-RT.
(21:08) AT-RT.
(34:50) AT-RT.
I play as:
First Player: Republic AT-RT (All Terrain Recon Transport).
Blaster: 1 Medium Laser Cannon.
Abilities: Motion Scan, Ion Charge, Repair.
Boost Cards: Improved Duration, Improved Weapon Systems, Reinforced Hull.
Passive Abilities: N/A.
Note: because I have noticed the playing as the Clones is easier than playing as the Droids, I reduced my team to 10 (myself included), in an attempt to compensate.
This would be the most brutal Instant Action Supremacy match I had thus far. The enemy's decision to always choose their tank, instead of alternating between that and the speeder, definitely made things more interesting.
Like the Tauntaun Rider, the AT-RT is much more effective than Speeders. Although also prone to getting stuck if one is not careful.
It's Laser Cannon can overheat quickly. Fortunately, that can be managed by activating Ion Charge. That mode being more effective against shields and vehicles, especially when bolstered with Improved Weapon Systems.
The Motion Scan is a bit more effective here, as it got a better range that those carried by speeders. That can be made to last longer with Improved Duration.
Lastly, I noticed the same thing I noticed when playing as the Tauntaun Rider. The vehicle itself seems impervious or near impervious to normal Blaster fire. Only with the pilot himself gets hits, that I start to weaken. This makes Repair rather useless in most occasions.
Saw sometimes that tank rounds do something. But this sounds like it could be a bug.
Key tags:
#StarWars
#FirstPersonShooter
#1Player
#ThirdPersonShooter
#ATRT
#CloneArmy
#Naboo
#RatedT
Enjoy!
Configuration settings:
Game type:
Play/Single Player/ Instant Action.
Game modifiers:
Mode: Supremacy.
Location: Naboo.
AI difficulty: Expert.
Round length: Long.
Battle points: Slow.
Enemy AI count: 14.
Friendly AI count: 9.
Enemy Hero count: 0.
Friendly Hero count: 0.
Enemy Reinforcement count: 0.
Friendly Reinforcement count: 0.
Enemy vehicle count: 1.
Friendly vehicle count: 0.
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