Tactics Ogre Reborn: AI Parry Training
This game is full of idiotic/unintuitive design choices, similar to all these misses in the video. You can also press X in the switch version to auto un/equip spells and equipment, which makes organization much faster (the game doesn't tell you this).
I will list helpful ninja tips here: Fortunately, you can train (charms help stronger guest characters before level cap) and lose with a smaller group (clerics and ninja only for a longer battle which you get retreat exp if ninja dies first but remove items the AI may use) though you have to manually equip double attack/dagger support but unequip ninjutsu (you have to attack for weapon levels which will increase independent of outcome). A beast tamer (who can awesomely throw debuff and healing items) has a blowgun which ninjas use as well, to transfer if you want ranged status ailments (poison and petrify are really good).
1) They took out fight it out when entering the area to battle.
2) AI and fast forward are great additions but AI has to be unlocked after about 8 battles (at least the soundtrack is an unlockable as I feel the digital one on playstation/Steam is now a scam). It undermines training as it is faster to see them react.
3) You cannot use the touch screen nor analogs to move across tiles.
4) They took out the rogue class and made an experience charm (but not weapon charm if switching weapons) for going past the union level cap. You also intuitively equip one at a time after buying at the store unless you figure out the recommended/unequip all button.
5) You have to beat the game to get the other routes (Langrisser let you immediately redo battles for different outcomes).
6) Healing cleric/knight classes are useless (until boon of swiftness/major heal for the cleric and even then later classes power creep) given items do more and you have an item to finish off the undead (exorcism only works when they have HP).
7) Shields may be more useless than the nerfed archers (it seems boss types have immunity to arrows though other classes can use bows with 1 hand and a melee in other) as you're going to have to play tag collecting the buff cards. It does help with one armed bows at least.
8) Note that averse is a status which I believe does more magic damage next time with the same element. It is kinda convoluted and sounds like a resistance.
9) Ardent healer AI can be wonky at different heights sometimes but fortunately you can press X to interupt (on switch and game doesn't tell you how).
10) Stalwart Defender is more reliable for support attacks/healing (AI won'tdo buffs and monsters won't do ranfed attacks). Archers on distant striker won't target enemies with the high ground if they're outside panel range, though line of sight will show it hits.
1q) You cannot skip the first battle tutorial; you have to skip every individual line for each guest character's turn.
12) When you unlock the ninja 🥷 the store doesn't have katanas and expects you to level up daggers (without immediately raising the level cap for training to benefit everyone) you'd never use before until common enemy ninjas drop one. What kinda ff2 cryptic bs is this? Final fantasy tactics advance 2 had a godawful ninja unlock of 4 thief weapon abilities but crafting gave a hard limit of 3 for at least 15 hours.
13) You can flip baldur blowguns for 4000 more than the cost to make them indefinitely. This does help save time from training given level caps are reached before they rise.
14) You can recruit animals (who can even fly, tank and use items to undermine healers) but have a 0% chance unless you are right next to them (why bother with range?)
15) Lanselot Tartaros has an eyepatch (it got patched, pun intended) on the right eye with purple hair in game but art flips with left eyepatch and blonde hair, worse than flipping Ashlay's missing arm in star ocean.
16) Enemy wizards in chapter 3 (neutral path) have access to stronger magic than you do, which will get better later on, similar to dragoon with beast/dragon killing skills that do damage which levels fast with the chapter 4 lombardia sword (crossbow tapers off fast even with this type advantage).
17) Mulitiple beast tamer with lobber to throw 4 bombs apiece ignore the final boss' defense with a good weapon level, who is a pain by stunning and steal mp. You also cannot save after final battle setup as you change equipment and remove revival, and have a dozen repetitive battles in a gauntlet point of no return (maybe to get one handed legendary sword experience as the union party level cap won't raise).
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