TMNT NES Raphael's Useful Aerodynamics with Donatello's Ground Reach

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I always thought Raphael's short range was useless until I saw his quick recovery time in close quarters to make this crazy jump (and fun fact sais are designed to twist/break swords).

Donatello's bo is always an overpowered classic. I do feel rewind is a great addition from cowabunga collection though only one save state per game. Knowing when to switch turtles is a great strategy to enhance the quality of the game, as it can be frustrating with cheap and respawning enemies.




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Tags:
tmnt cowabunga collection
nes
teenage mutant ninja turtles Nintendo
Nintendo switch gameplay
Raphael
platforming jump
Donatello
recovery time
rewind
quality of life
ultra games tmnt
acrobatics
aerodynamics
parkour



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At this time, Mr. Variant has 241 views for Teenage Mutant Ninja Turtles spread across 1 video. Less than an hour worth of Teenage Mutant Ninja Turtles videos were uploaded to his channel, making up less than 0.09% of the total overall content on Mr. Variant's YouTube channel.