TMNT NES Raphael's Useful Aerodynamics with Donatello's Ground Reach
I always thought Raphael's short range was useless until I saw his quick recovery time in close quarters to make this crazy jump (and fun fact sais are designed to twist/break swords).
Donatello's bo is always an overpowered classic. I do feel rewind is a great addition from cowabunga collection though only one save state per game. Knowing when to switch turtles is a great strategy to enhance the quality of the game, as it can be frustrating with cheap and respawning enemies.
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