"Talking is Hard" - Fire Emblem: Path of Radiance Part 22
Part 22 of my Fire Emblem: Path of Radiance let’s play - “Talking is Hard”
In this episode, we begin Chapter 12 of Fire Emblem: Path of Radiance - A Strange Land. Ike and the Greil Mercenaries are sailing to the Begnion Empire with the merchant Nasir. However, they are put in danger when their ship gets stuck on a reef. Raven tribe pirates from Kilvas attack the ship while it is down. There are not very many enemies in this chapter; however, they are all very powerful. In the middle of the battle, a wyvern rider shows up on the map. She’s a Daein named Jill who decides to help the group defeat the “sub-humans.” We recruit her. We use elwind, bows, and a laguzslayer to take down the birds.
Fire Emblem: Path of Radiance (Fire Emblem 9/FE9) is a tactical RPG developed by Intelligent Systems (a division of Nintendo) for the Nintendo GameCube in 2005. It is the ninth entry in the Fire Emblem series, a beloved Tactical RPG series known for its engaging gameplay, interesting characters, and support conversations. Path of Radiance tells the story of Ike, a young Mercenary who lives in the Kingdom of Crimea. When the neighboring nation of Daein invades Crimea, Ike and his mercenary company are forced to evacuate Crimea. When they encounter the lost princess of Crimea, Elincia, their lives change forever. What ensues is a journey of reclaiming their homeland, and confronting a deadly evil. Common themes in the game are racism, the circumstances of one’s birth, and the consequences of war. Path of Radiance is one of the most sought after and expensive GameCube games, and so not many Fire Emblem fans have been able to experience it. So I want to share the game with the world!
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