[TAS] The Talosian Incident Map 17 UV Speed in 0:54.14 by Andy Olivera

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Published on ● Video Link: https://www.youtube.com/watch?v=1TySvRWfa5o



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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

The date is not specified in the .txt file so I have provided the creation date of the demo file. This is generally accurate, but please note that this information is also occasionally incorrect.
Demo created (dd/mm/yyyy): 06/12/2008
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** .Txt File **
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Doomed Speed Demos Archive
http://doomedsda.us/

Pwad: The Talosian Incident
Pwad name: talosl.wad
Maps: 17
Skill: 4
Category: UV Speed
Exe: DooM Replay Editor (dre2.exe)

Time: 0:54

Author: Andy Olivera
Email: andyo@surewest.net

Comments:

Got the idea for this while watching Anima's 6:58 UV Max. It's a simple Arch-Vile jump.
Unfortunately, there are no Arch-Viles on the map. Relying on the two Boss Shooters to
spawn one(and on the correct side) could be rather tedious, hence the use of DooM Replay
Editor.

Despite being built, it's not perfect. Nothing happens for the first 26 seconds. I open
the door and fire off a shot to wake the Shooters, but the first Spawn Spot on the right
side of the cliff is number eight in the sequence(two Boss Shooters, so it takes four
spawns). Theoretically, this could be made much more entertaining by running around
in the open, but that would take more experimentation, because the RNG would be harder to
predict.

Around five seconds could be saved by skipping the MegaSphere at the beginning,
but that means your health is going to be REALLY low while you're waiting for that wall to
lower. The biggest speed improvement possibility is getting a boost from an Arch-Vile on
the opposite side of the chasm.

I was hoping to make this a Pacifist run, but I had to shoot the Arch-Vile to keep him
from frying me too early.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/2783/talosian.zip
Demo File Link: https://dsdarchive.com/files/demos/talosian/23882/ta17-054.zip




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