Terranigma (SNES) Playthrough Part 48 - Boss: Dark Morph
[terranigma]
Dragoon:
This boss has three forms, and that's the most I've ever seen in this entire game. The first form is a Yeti, simply find a safe space and avoid touching any of the ice crystals during the heavy winds, it's a timed battle so eventually the boss will shift into its next phase. The second form is an invulnerable cadet which can only be damaged by attack-deflecting his projectiles back at him, similar to Link's fight with Agahnim. His last form is his real self, and the only gimmick I recall was that whenever he get's struck he separates into several bats that track you down, similar like the Mummy Queen from Illusion of Gaia; I don't know of any of his attacks, but it is probably a safe bet to always attack him when he recombines. Despite the FirePike being the obvious choice in battle, Neo's Fang does the most damage, probably because it inflicts more damage to human targets.
*After the Defeating Dark Morph*
Ark:
Yeah, yeah I know... it is too early for the world to be resurrected. I must lead the growth of living things... WAIT WHAT?! This is IT?! I've revived everything!
Dragoon:
I'll bet Blazer was expecting the resurrection of furniture and doors since he enjoys talking to them to much.
Yomi:
You can't go home yet though, there is still much to do as the humans require proper guidance and assistance.
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