Testing Repellent Stick on Mole Rats #fallout #fallout3

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Fallout 3
Game:
Fallout 3 (2008)
Category:
Guide
Duration: 0:35
450 views
2


This video showcases how to fully complete the Moira Survival Chapter 2 Guide Questline in the video game Fallout 3.

Chapter 2 of the guide centers on dealing with some of the many dangerous creatures that are known to inhabit the wastelands, and also how to handle injuries.

Moira wants the Lone Wanderer to test out her new mole rat repellent, which she has placed on the end of a stick, on some mole rats. Three is enough to finish the quest, while ten is preferred for a more thorough test of the repellent. Contrary to the name, the mole rat repellent does not repel mole rats. Instead, it causes their heads to explode. One hit causes a delay of a few seconds, while two hits kill them instantly. Moira is not happy when she finds out.

Moira will direct the player character to the Tepid Sewers, located near the Anchorage Memorial, which will have enough mole rats for both objectives (though finding enough for the optional objective in this location alone will involve getting around raiders, a turret, some explosive gases, and maybe a few frag mines), but any mole rats, which are plentiful throughout the wastes, count toward completion of the quest.

The closest location with mole rats is actually just outside Megaton. Towards the back of Megaton, several (anywhere from three to five) will spawn.

If one is having trouble finding mole rats in any of these areas, Jury St. station is full of mole rats, and at the end of the train tracks there are two doors on either wall that lead into the Jury St. tunnels, granting access to the mole rats.

The reward for this quest is some doses of Jet and Psycho. If the optional objective is complete, the player character gets to keep the repellent stick. If not, Moira will take it back and it can then be purchased from her or stolen from her hard-locked desk upstairs.

Moira wants the player character to gather data on mirelurk behavior by placing an observer inside the mirelurk nest at the Anchorage Memorial, specifically inside an egg clutch. So as not to upset her data gathering, she would prefer this to be done without killing any of them. This optional objective only applies to mirelurks killed during the quest, and only those inside the memorial itself. One will not be held responsible for killing any mirelurks anywhere else, nor will it matter if any are killed inside the memorial before starting the mission. Also, any mirelurks killed by followers will not fail the optional objective.

Unlike most other optional objectives, this optional objective will be completed only upon talking to Moira, and telling her that the mirelurks are "none the wiser."

For completing the quest, Moira will give the player character some Stealth Boys, depending on their level. If they completed the optional objective, they will also receive the shady hat.

Moira wants to see the Lone Wanderer when they are badly injured, so she can see how people deal with various injuries. She would prefer that one has at least one crippled limb before returning. Any injuries, self-inflicted or otherwise, count toward completing the quest. Moira will heal all injuries upon completion.

A good way to complete this quest, including the optional portion, is to walk outside of Craterside Supply and simply jump over the railing onto the ground below, behind the atomic bomb. This will result in losing health and may also cause a broken leg.

With a Medicine skill of 70+, the player character is considered "a good enough doctor to just explain" about injuries, and receive credit for the quest but not the optional objective. This qualifies as a "smart" response that may have an effect on the perk received upon completion of the quest as a whole.

The reward for the quest is some doses of Med-X, and the environment suit if the optional objective is completed.

Once all three quests are completed, the Lone Wanderer is awarded 100 XP and some ammunition, the exact quantities depending on Luck. If they are between levels 12 and 15, they will have a chance of receiving various quantities of any of the small arms bullet types. As Moira puts it, "just lots and lots of ammunition."

#fallout3 #fallout #fallout3goty




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