🔴Text popups - Magic of color and movement [GameMaker | Vfx]

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Published on ● Video Link: https://www.youtube.com/watch?v=2a8-muYZ9bg



Duration: 7:37
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This visual effects video tutorial shows you in general how damage/text pop-ups work and how it is being done in Rogue Legacy 2.

The idea is to dissect all parts of damage/text pop-ups, why they work, how movement and color define the information being shown to the player. The first part of a text pop-up is the color, that signals with it beneficial or adverse effects. Red is a warning color and therefore used a lot for damage being done to the player/enemies. The movement being a bouncing off the player/enemy signals something is being taken away from the target, jumping up and landing back in the target conveys collecting. Speed and text size also play a part of the impact/strength.

Trivia: Damage number have been historically not been a used in video games. This elegant method has become recently (a bit overused) a standard practice.

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Game shown: Rogue Legacy 2

// link to the project file on my discord for free use:
https://discord.com/channels/582918792145928202/1205513075273502740







Tags:
game maker visual effects
gamemaker studio visual effects
game maker tutorial
game maker studio tutorial
gamemaker studio 2 tutorial
game vfx
video game pop up
gamemaker damage text
gamemaker damage popup