The Adventures of Cookie & Cream: Part 12: Music World 2 (Puzzle Piece & Gift)
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A lot of action and teamwork in this stage involves using a lot of wind instruments, such as horns, trombones, and trumpets.
Sometimes, the instruments can be used as weapons. Have Cookie bang his banjo against a giant drum to clear a path for Cream. You can also have Cream mess with a record player to move platforms that Cookie stands on.
The goal leads the two bunnies outside, which is where Stage 3 of this world takes place.
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The second and last gift of this world is one of those big bells. It's on Cream's side to the left, right after she slides down the giant xylophone.
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