The Cronus Camp for Wayward Boys | No Failure Runs | Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=LjcM4-qTj6Q



Duration: 16:08
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Despite my attempts to do a mostly ghost run, I think these 4 maps'll be the last where I see those 0% monster kills stats. The reason of which will be obvious as we move along. Still though, was nice not having my hands dirty for as long as I did. Most would've atleast used a stun trap by now, probably.

Anyways, something that I both love and hate in Cronus Camp is how enemies are sometimes dropped in to familiar areas after you're done with a task. Quite a bit different to handle than the regular monster closets I'm used to evading/shenanigans pulling in OG Sneaky Doom. Especially if they're covering a whole room and you can't just willy nilly waltz past them easy. The washer can only do so much to distract.


Mods Used:
The Cronus Camp for Wayward Boys: https://forum.zdoom.org/viewtopic.php?f=19&t=68322
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=45&t=11545







Tags:
Doom 2
Doom
Hell on Earth
Addon
Mod
Modified
Custom
Customized
Modded
Various other tags that has relation to modding in general
Mappack
The Cronus Camp for Wayward Boys
Horror
Stealth
Sneaky Doom