The Cronus Camp for Wayward Boys | No Failure Runs | Part 2
Despite my attempts to do a mostly ghost run, I think these 4 maps'll be the last where I see those 0% monster kills stats. The reason of which will be obvious as we move along. Still though, was nice not having my hands dirty for as long as I did. Most would've atleast used a stun trap by now, probably.
Anyways, something that I both love and hate in Cronus Camp is how enemies are sometimes dropped in to familiar areas after you're done with a task. Quite a bit different to handle than the regular monster closets I'm used to evading/shenanigans pulling in OG Sneaky Doom. Especially if they're covering a whole room and you can't just willy nilly waltz past them easy. The washer can only do so much to distract.
Mods Used:
The Cronus Camp for Wayward Boys: https://forum.zdoom.org/viewtopic.php?f=19&t=68322
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=45&t=11545