The Harder Parts of De-Rusting with Hard Mode Subnautica (Death Run Mod)

The Harder Parts of De-Rusting with Hard Mode Subnautica (Death Run Mod)

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Published on ● Video Link: https://www.youtube.com/watch?v=JUrq0qBjS-A



Subnautica
Game:
Subnautica (2018)
Duration: 5:52:37
1,639 views
88


We're in a good spot with the Aurora fixed and most places pre-Lost River explored (just need to get the Cyclops shield generator schematic and an indoor growbed). Once we tie up these loose ends we can prepare for the much, much more dangerous leg of the trip by getting down into the Lost River and Lava Zones. If we can make it through this section we should be able to finish the run without other issues. In all likelihood I will push to finish the run during this stream.

Some of the Worse than Death Run settings didn't seem to be implemented properly (scans are inconsistent, batteries are still base Death Run, etc.) but overall this is helpful for de-rusting.

DEATH RUN MOD DETAILS:
* Different starting locations plus the lifepod sinks at your starting place (this run will use Won't Be Easy that puts us in the NW Mushroom Forest)
* Surface air unbreathable (requiring air pumps, brain coral, vehicles, or bases to get more O2)
* Nitrogen management and "the bends" (nitrogen buildup can cause damage from ascending too quickly past a safe point)
* Aurora explosion causes a shockwave down to 100m and causes radiation down to 200m
* Fabricators use 3x energy (5x if in radiated areas) and batteries deplete more quickly in radiated areas (and recharging is slower). Basic batteries have 25% the energy of normal batteries.
* Player has a personal crush depth of 200m (Radiation suit boosts it to 500m and other suits even further).
* Several items have alternate/increased costs (i.e. habitat builder requires magnetite to make)
* Scans for most tech increased (i.e. Seamoth requires 20 scans to create)
* Predators are noticeably more aggressive and aggro from further away
* Increased damage taken from all sources (base 100% increased damage but this run will use 200% increased damage)

This run will use the worse than Death Run settings and it's generally a "see how long you survive" sort of challenge. Once I de-rust with this run I'll likely do a base Death Run hardcore playthrough and then try a Worse than Death Run hardcore playthrough.

Death Run was made by cattlesquat and can be downloaded here: https://www.nexusmods.com/subnautica/mods/611

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