The KO #26 - Endless PS2 SVC Chaos beat! Starring Demitri, Orochi Iori, etc
Arcade mode has that super frustrating Goenitz mid-boss, and Survival is just '98-style unforgivingly hard, but I think I've found my groove in SNK vs. Capcom: SVC Chaos on PS2, and it is setting the Practice mode up to run endless 1-round (that's all it lets you do :p) battles against the CPU, where the losing side gets swapped to a different, random character for the next battle.
So this is a video of me doing that until I had to stop and go to bed, on "Normal" difficulty 3. The game doesn't feel all that balanced to me, since I struggle heartily to win any fights with certain characters, but can go for long stretches with other characters--Demitri in particular seems really strong, and Orochi Iori got me pretty far too; heck, I even had a decent run going with Ryo at the end; but perhaps the most surprising thing
You also see interesting character matchups though, like the hidden "Serious" Mr. Karate that was murdering a bunch of my characters for a while, until finally I got assigned that wacky, tentacled Mars People (an enemy in the NeoGeo game Metal Slug 3), who it turned out has a super zoning game that broke down Mr. Serious but good (that's around 33:24)--but who in turn got picked apart by Vega (this is the Japanese region game, so it's "Dictator" in Street Fighter parlance, aka the character known in the states as "M. Bison")--although that may just have more to do with my inability to anti-air. : P
And heck I think this is the first game that made me enjoy playing Street Fighter characters Dhalsim, Balrog ("Claw"), and Guile--even though I still stink at Guile's charge down, up "Flash Kick" move (or any moves with that input ;_;).
It's a wacky game where the hit sounds seem weirdly underdeveloped, most backgrounds are forgettable at best, while a few are raging hellscapes (they tried aping the central, burning lighting effect on sprite edges Capcom did in the first Capcom vs. SNK game... Even on that Naomi hardware it was a bit rough, but here on what was originally the very venerable NeoGeo hardware, it's even harder to look at), and I guess most characters feel unbalanced in one way or another; it's like a bunch of pieces that don't really fit together got thrown into a bag and jumbled around--but somehow when put into this manic, endless "Beat" game mode, the fast-hitting craziness (this game is *really* fast for a NeoGeo game) kind of starts to work; nothing really makes sense, but each bit sort of works in its own way, and they're just jammed together into a really weird cake that apparently I just can't stop eating. : d
Didn't look up a FAQ until afterwards, so *now* I know that the super-powerful "Exceed" move you can only use once a match only works when your character is below 50% hearlth. Ohh.
Broadcast live on Twitch -- Watch live at https://www.twitch.tv/dead_or_smbhax
Streamed from a PS2 with an Elgato Game Capture HD.
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