The Legend of Zelda - A Link to the Proto (part 1/3 - all Light World dungeons)
Continued in: https://youtube.com/live/KypTJB5q1iY and https://youtube.com/live/FxOK-sMkDqQ
A few years back, a dump of various Nintendo development assets and prototype builds was leaked, including a fair deal of in-progress assets for Link to the Past. SePH has drawn from these and mixed them into a ROM hack, as an interpretation of how some of them might have worked had they made it into the final game.
Note that this is not an authentic prototype, nor representative of any particular single stage of development. I'm expecting something more akin to the Ocarina of Time Triforce% speedrun, where hackers made up a quest by combining promotional screenshots, unused assets, and urban legends into something that plausibly could have been part of the game but never actually existed until they put it together.
(On that note, if you haven't seen the Triforce% run, it's a real treat. The writing and scenario planning are impressive, and the technical aspects are nothing short of mindblowing.)
In any case, I'm looking forward to seeing where SePH goes with this. My plan is to go through the whole hack in multiple sessions of about an hour to an hour and a half each. The reviews I've seen praise the result, with some reservations about the difficulty, so we'll see how that pans out. Hopefully it's more restrained than Parallel Worlds, at least.
Patch download and more information: https://www.romhacking.net/hacks/5630/
More information on the prerelease assets can be found on The Cutting Room Floor: https://tcrf.net/The_Legend_of_Zelda:_A_Link_to_the_Past
...and I just noticed Saturday's date, so I feel vaguely obligated to say something like, "This a totally ordinary playthrough of a perfectly normal Link to the Past build, what do you mean Link looks weird, he's always looked like that."
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