The Legend of Zelda - A Link to the Proto (part 2/3 - first four Dark World dungeons)
Continuing from: https://youtube.com/live/dEJ0tpzWCBs
Concluded in: https://youtube.com/live/FxOK-sMkDqQ
A few years back, a dump of various Nintendo development assets and prototype builds was leaked, including a fair deal of in-progress assets for Link to the Past. SePH has drawn from these and mixed them into a ROM hack, as an interpretation of how some of them might have worked had they made it into the final game.
Note that this is not an actual prototype, nor representative of any particular single stage of development. It's perhaps something more akin to the Ocarina of Time Triforce% speedrun, where hackers made up a quest by combining promotional screenshots, unused assets, and urban legends into something that plausibly could have been part of the game but never actually existed until they put it together.
Part 1 got us through the Light World and showed off a number of interesting alternate graphics, along with an overworld that's recognizable but still significantly different from, and feels rather emptier and less convenient to navigate, the version in the actual game. The Armos Knights are also much more aggressive, attacking in a chaotic swarm nothing like their usual familiar orderly patterns. Most dungeons, though, have been largely unchanged so far, with the exception of a completely different, if thematically similar, design for Agahnim's Tower.
Patch download and more information: https://www.romhacking.net/hacks/5630/
More information on the prerelease assets can be found on The Cutting Room Floor: https://tcrf.net/The_Legend_of_Zelda:_A_Link_to_the_Past
...and I just noticed Saturday's date, so I feel vaguely obligated to say something like, "This a totally ordinary playthrough of a perfectly normal Link to the Past build, what do you mean Link looks weird, he's always looked like that."
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