The Legend of Zelda: Four Swords Adventures (GameCube) - Let's Play 1001 Games - Episode 569
The only thing better than one Link is four Link!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
The Legend of Zelda: Four Swords Adventures
from https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Four_Swords_Adventures
The Legend of Zelda: Four Swords Adventures[a] is the eleventh installment in Nintendo's The Legend of Zelda series. It was released for the GameCube home video game console in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the GameCube β Game Boy Advance link cable bundled with the game in North America and Europe.
The game takes Link on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created. Four Swords Adventures was considered the 48th-best game made for a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It was the third best-selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies; it has sold 127,000 units in Japan.
The main mode of Four Swords Adventures is "Hyrulean Adventure", an episodic cooperative multiplayer adaptation of conventional The Legend of Zelda gameplay. "Shadow Battle" is a competitive multiplayer battle mode. "Navi Trackers", present only in the Japanese version of the game, is a multiplayer stamp rally race.
At E3 2003, Nintendo showcased two Zelda games which would make use of the Game Boy Advance connectivity, Four Swords and Tetra's Trackers.[5][6] In December of the same year, it was announced that both games would be together in a single disc, Four Swords +, along with a third, Shadow Battle.[7] Four Swords Adventures was released in Japan with Hyrule Adventure, Shadow Battle, and Navi's Trackers as three individual games bundled together. It was later announced on June 7, 2004, however, that Hyrule Adventures and Navi's Trackers would be sold as two separate titles in the United States, while the retail status of Shadow Battle was still unknown.[8] This decision was later changed to bundle Hyrule Adventure with Shadow Battle, and to not release Navi's Trackers in the United States.
Despite the fact that translations for the PAL version were finished in October, the game was not released in Europe until early January 2005. A possible reason for this is so that the game did not compete with The Minish Cap for sales, which in turn was released pre-Christmas in Europe because, unlike North America, it would not cannibalize Nintendo DS sales.[9]
Early on the development of Navi Trackers, it was decided that it would include a speech navigation system that talks and advises the player during mini-games. Players type in their name and the system calls players by their name during the game in order to notify them of their turn.