
Disgaea: Hour of Darkness (PS2) - Let's Play 1001 Games - Episode 570
The tactical RPG with a couple of badass Penguins!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Disgaea: Hour of Darkness
from https://en.wikipedia.org/wiki/Disgaea:_Hour_of_Darkness
Disgaea: Hour of Darkness[a] is a tactical role-playing video game developed and published by Nippon Ichi Software for the Sony PlayStation 2 video game console.
Nippon Ichi has also licensed or produced a wide variety of Disgaea merchandise, including a manga. In 2006, Nippon Ichi released a sequel called Disgaea 2: Cursed Memories for the PlayStation 2, as well as a 12-episode anime adaptation titled Makai Senki Disgaea. A PlayStation Portable version of Disgaea: Hour of Darkness was released entitled Disgaea: Afternoon of Darkness.
A direct sequel, taking place 10 years after the end of the game, named Disgaea D2: A Brighter Darkness was released for PlayStation 3 in 2013, and stars the main cast (and additional new characters) of Hour of Darkness. In 2004, the game received a spiritual sequel called Phantom Brave.
Disgaea is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed.
Humanoid characters may lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.
Disgaea's configuration allows the player to select the audio and soundtrack in the North American release from English or Japanese. The song "The Invasion From Within" by Tsunami Bomb was licensed for the English audio track by Atlus due to its organ opening and fast pace, and is only played when English is the selected language. The option to select the language is not present in the European release of the game, because the European release used a lower capacity storage medium (CD instead of DVD).
Souhei Niikawa and Yoshitsuna Kobayashi, the game's producer and main programmer, have explained the intended humor of Disgaea; they give the example of Captain Gordon being a satire of American comic book characters.[citation needed] Episodes of the game are separated by previews, parodying such previews at the end of anime series episodes. Most of these have voice-overs by Etna and do not accurately reflect the plot of the next episode; one of the characters calls these previews Etna's fantasies. The game is also filled with Prinnies, penguin-like creatures that explode when thrown. More information on their origins is revealed as the game progresses – they contain human souls and labor in the Netherworld and Celestia to atone for their sins. Character designer Takehito Harada described the prinny design as becoming less realistic as development continued.[citation needed]
The makers of Disgaea have responded that characters represented by 3-D models in other games are often limited by a "set pattern of motions", and they were able to make the characters of Disgaea more expressive with sprites. There were two different styles of boxart for the American release.