The Legend of Zelda: The Minish Cap Blind Run - Part 10: Pants On Fire
After finding the upside-down mine cart, flipping it over, and riding it, we go through some more puzzle rooms and over HUGE pools of lava, upon which we finally reach the boss of this place, some sort of lava...dragon...turtle...thing with a spiked shell. You have to use the MAGIC FLIPPY STICK to flip its shell over and stun it, allowing you to climb onto it and strike a crystal-like bit of its shell. While you're trying to do that, however, it is spewing lots and lots of fire at you, making rocks fall from the ceiling after being hit, causing the lava to expand and give you less room to maneuver (temporarily, fortunately), and just generally being obnoxious. And if you get hit by the fire projectile directly rather than running into it on the ground, it sets Link's butt on fire and causes him to run around uncontrollably. Didn't the poor green-suited kid already burn his rear enough after all the times I accidentally fell into lava or ran into fire? He should have asked Melari for some fireproof pants... And speaking of Melari, he and his men apparently finished the sword, and apparently you can actually equip it. Hey, it's stronger than the sword we had, so why not? In any case, we now have 6 hearts, and we've beaten the second dungeon. With two elements and some nice new abilities and items, where will Link's adventure take him next?
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