The Story of Mega Man’s Art and Capcom's Outsourced Crappy Games.
Mega Man is known for its classic main line series that is accompanied with multiple sub line and spin off series. Of course there were many artist involved that were either responsible for the character, enemy and environmental design, all with their own variations on the style, illustrations, concept art and designs. This video will tell the the story behind the game's developmental art team.
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The Mega Man franchise is known for its classic main line series and various subline and spinoff series, with many artists involved in character, enemy, and environmental design. Capcom adhered to a specific guideline and game standard to maintain an overall cohesion in the visuals and aesthetics. Keiji Inafune was responsible for Mega Man's designs, such as Elec Man, Bomb Man, and many enemies. The team got creative due to limitations of the NES, and after the second game, they gave themselves a three-month deadline to complete Mega Man 2. They used children's drawings to redesign the robot masters in Mega Man 4, and in Mega Man 5, they introduced the powered-up version of the charge shot. Mega Man X was released on the SNES, and the art team found designing X more challenging because they were not used to the larger range of colors.
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