The Use of Objectification in Xenoblade Chronicles 2
To say that Xenoblade Chronicles 2 is the most divisive title in the franchise would be an understatement. From the gacha mechanics to the blades designs I feel like everyone can find something to dislike in Monolithsoft and Nintendo's first Xenoblade title released on the Nintendo Switch. But today I want to talk about why these aspects actually lend themselves to the wider narrative of the game and how the objectification of blades is not something that is limited exclusively to the citizens of Alrest, but based on the way that we as the players engage with the world. I think that the way a game marries things like character designs, gameplay mechanics, and exploration with the narrative of the game is very telling in regard to the quality of the experience as a whole. So join me in exploring the need for Objectification in Xenoblade Chronicles 2.
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