Theoretical Profession Rework Design Talk - Part Elementalist | Guild Wars 1

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Published on ● Video Link: https://www.youtube.com/watch?v=dNAWqyu_GQ0



Guild Wars
Game:
Guild Wars (2005)
Duration: 5:08:58
516 views
15


I decided I wanted to think through this using a bold set of changes to the Elementalist profession. With special thanks to the chat for all of the ideas and input!

The "Approach" text reads thusly:

I'm using the following approach for this rework discussion: Only considering PvE, dealing with the game as it is now (not considering different approaches to profession creation), trying to stay true to idea of the profession, no deleting/creating/renaming skills, stick with energy costs of 0/1/5/10/15/25. This is a theoretical design exercise; as such, why of changes is more important than specifics.

-- Watch live at https://www.twitch.tv/sientir




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