Theoretical Profession Rework Design Talk - Part Ritualist & PvE-Only Skills | Guild Wars 1
In the final stream of this series, I talk about the Ritualist and the profession associated PvE-only skills (Sunspear, Allegiance, and the 15th Anniversary Elites).
I find the Ritualist to be a very messily designed profession with the greatest inconsistency in power level. This means I had a lot to talk about!
I hope everyone has enjoyed this exercise. I know I have. :)
The "Approach" text reads thusly:
I'm using the following approach for this rework discussion: Only considering PvE, dealing with the game as it is now (not considering different approaches to profession creation), trying to stay true to idea of the profession, no deleting/creating/renaming skills, stick with energy costs of 0/1/5/10/15/25. This is a theoretical design exercise; as such, why of changes is more important than specifics.
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